I fell out of the habit of writing in 2016. Well, kind of. My Facebook output skyrocketed, and the number of things that went on outputs I actually own fell a lot.
I’ve got a lot of things in the Draft folder. Some have been sidelined because they still feel a bit incendiary, some because the time they were relevant passed, and some just stupid. I spent a lot of the summer working on an idea for a new project, which then failed so hard it left no impact in the wall at all, so there’s a post-mortem on that. But that’s just depressing to write, and without any conclusions to draw it just seems like a stick to beat me with.
2016 hasn’t been a great year in the global space, and my personal 2016 has been significantly mixed. Feeling like I’m stagnating professionally and personally has been an anchor on an already less great year, and while I’ve been getting more social and made a number of new friends who have massively improved my life, I’ve failed to leave Oxford for nearly anything that wasn’t larp or funeral related in a year. Mostly, this is due to a commute that’s eating my days, which means my value of decompression time at home heightens, reducing my desire to go anywhere or do anything.
Having said that, LARP has successfully got me out of the house more than any other thing this year. We successfully landed Odyssey with two of our best-run events ever – I’ll accept some credit for that, but the entire team was without peer; I did two new games purely as a player – Slayers and Tales out of Anchor – as well as successfully starting a purely PC Empire character, who I’m enjoying playing a lot.
The end of Odyssey gives me some free mental space for a couple of other LARP things, and mostly I’ll be focusing on Trajectory, I’m intending on publishing some Theory of Operation type stuff here as it coalesces in mine and ccooke’s heads.
At the end of 2015, I screwed up my major projects. PiracyInc got backed into a corner where I need to sit down and rearchitect the whole thing, and the Novel – Hereinafter Stark Mockery – hit a brick wall where I realised a number of the underlying genre tropes had gone toxic. I’ve started salvaging the book, and will attempt to do so with the game, but I need to put my free time in order.
And then there’s this. AqCom’s been coasting on without major revision for years now, and I want to fix that. So I’m going to try to go back to the Week N series that kept me doing things through 2015, or at least feeling guilty for not doing them. A few times this year I’ve referred back to entries I made years ago to see when something happened, and not having that facility in the future will irritate me, so we shall give it a try.
All of which lays out my plans for 2017:
- Reclaim my days
- Repair my projects
- Write more fiction
- Write more LARP
- Write more this
- Travel to new places, meet interesting people, don’t kill them
Next plan: Go to NYE party. Celebrate. Then prepare for 2017 with a red rag and a baseball bat.