Category: Computer Games

One of the benefits of having had this website up for 17 years is being able to trace things through history. So in 2006 I gave World of Warcraft a heavy go. Nobody in my local circle was really playing

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So Steam, by default, when asked to take a screenshot will merrily scatter them hither and yon across your hard-drive with unwarranted abandon. Specifically, it’ll put them in the app’s home directory. This isn’t great, because what with cloud-saves and

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I am a fan of the Myst series. I like their aesthetic – the desolate, long abandoned feel, the giant mechanics, the multivarious worlds – I like the sparse storytelling. I like the way the puzzles build on each other

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‘Tis the season to be jump-scared, fa-lalalala, lala la la. One of the possible ways to review this game is a content warning list, thus: Content warning for jump-scares, player-gaslighting, violence to children, dolls (dismembered), discussion of obsolete (and violent)

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The beginner’s guide is a game in the style of the author’s previous game (for which he was part of a team), The Stanley Parable. It’s similar in that the mechanics are you walk though and experience it more than

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That I now have to make a decision on whether weeks begin on Sunday or Monday for this is probably a bad sign. It’s Monday, anyway. Work My current contract is coming to an end, and with the company on

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Last couple of weeks have been a little hectic, and the next couple seem to continue this trend. So: Work Shifted to a new primary project at work for the first time in quite a while. Enjoying new challenges, and

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Missed a Tuesday, then a Wednesday. I’m great at this… Last week at work was preparation for our first real outing for Skute, where we’re running a music thing at Streetfest. Getting all the content-related ducks in a line has

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On the┬áMarch 14, 2012, Double Fine successfully raised $3,336,372 on Kickstarter to do something I’ve always wanted Double Fine to do: Make an old-style Lucasarts Adventure game, but with all the shiny graphics and stuff that modern development can provide.

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Pillars of Eternity

It wasn’t until about four hours in that I heard it first. The triggers for it aren’t the same as previous games, it’s more forgiving in that respect at least, but attempting to get out of an underground maze: You

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