On the March 14, 2012, Double Fine successfully raised $3,336,372 on Kickstarter to do something I’ve always wanted Double Fine to do: Make an old-style Lucasarts Adventure game, but with all the shiny graphics and stuff that modern development can provide.
Quiet work week, so we’ll skip that. Decided that I’d had enough of print statements, and moved both Lifestream and Lampstand over to use Python logging instead for everything outputty. Lampstand also needs a pass to separate output into levels,
For LARP events, including most recent Empire, PD relies on quite a bit of technology. With all the will in the world, keeping track of 1500 players and their characters, their medical highlights and plot highlights, is hard to do
A few days in a field has cleared my brain fabulously, although I’m a few days off the week update. Work Bug fixing in one place, refactoring in another. Soon, new development. Invoicing week on planet Istic.net, which means getting
Code starts in a text editor. Your text editor might be a full IDE, custom built for your language, a vim window with more commands than you can remember, or an emacs with more metakeys than you have fingers. Nowadays,