Archive for December 21st, 2003

Antichristmas

Sunday, December 21st, 2003

A man was walking though a town in mid-december when he saw a sign on a pub door, which read:

Not taking Christmas bookings. This pub is a Christmas Free Zone”

He walked in, and said to the barman:
“Don’t you think you should get into the Christmas Spirit?”
“I leave that to my customers. Mostly they go for the scotch, though”
“I mean, shouldn’t you be celebrating the Season?”
“Not really. See this bar?” the barman knocked on the surface in front of him. “Touch it”
The man did.
“It’s all sticky” he said, unsuprised. This was a pub, after all.
“Lick it” said the barman
“I’d rather not”
“Don’t worry, it’s safe”
The man did.
“Mmmmm.” he said. “Minty. What is it?”
The barman leant on the black and white striped surface in front of him.

“Bar Humbug” he said.

Muttering

Sunday, December 21st, 2003

So, At close of play Sunday (02:45 AM) I’ve suceeded in writing the istic.net wonderful user system that will consolodate all the accounts on most of the various websites I’ve done. CIN/R has a design, said user system, campaigns, character class, preferences & architecture, CIN/F still needs to be designed then moved over (And probably rewritten, but that’s another job) JIN/HIN/NIN have to be confirmed – It’s an awfully stupid thing to do if I’m just going to scrap the whole idea again – Which leaves only Touchstone (Now CIN/S), Threadnaut (AIN/T) and Angelica (MIN?) on the geek-list. Of course, then there is Toffia, Alice, Cevearn, ACDS etc.

Tomorrow, then, should leave CIN/R with characters, games, lassos and approvals, with artifacts to follow.

Then, of course, I have to redesign CIN/F.