Aquarionics

Category > Computer_Games

Wizz! Pow! Boom!

Sunday 13th July 2003

Digi

So, at some point someone is going to have to explain what Digitiser was, and they can’t, because it doesn’t fit into words. Any fool can describe it as “The Teletext Games Pages”, but it sort of evolved from that into this dynamic, character based thing. And that’s character-based in both senses of the word.

Eventually someone from Teletext Management read it, I assume, and saw that it wasn’t totally about games anymore, and it kind of died. It was good though.

It’s also kind of coming back in website form.

It’s creator, Paul ‘Biffo’ Rose (Whose last sighting as BubbleGun just… stopped); as well as Amiga Power god Stuart Campbell and ex-PCGamer Reviews Editor, ex-Cmonster, award winning games journalist and comic writer Kieron Gillen are creating a brand new games website called Digiworld.tv which should be fun.

Actually, it could either be fun or vanish up it’s own arsehole like Digi seemed constantly in danger of doing, but we’ll see.


Saturday 19th July 2003

Be my slave

My first day at the new job was fun, I got keys, a desk (I have drawers!!!) and a computer. We had a long discussion on the Feng Shui of the office, and the effects on said life force of moving said office around, and we had a meeting about the product and it’s direction. Now I have a small pile of (virtual) documentation to read on Monday (Monday is Work From Home Day), which will happen just after I wander down to the Job Centre to give my “I have a job, now bugger off and leave me your money” forms in.

Meanwhile, online I’ve been watching Halflife 2 videos, and Dungeon Siege 2 videos (Both of which are looking very shiny), but this evening I’ve mostly been playing Vampires! The Dark Alleyway, a fun online game thing. Go play! I vant to suck your blood….

Those who spoke on this:

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Simon Willison:

2003-07-20 09:15 12 hrs after the Original Article

Hey, congrqatulations and good luck with the new job! I just spent a couple of minutes on the BrowserAngel corporate site and all I could figure out after reading about a dozen paragraphgs of marketing-speak is that they hope to sell some kind of knowledge management system to government organisations?

So good luck, but give whoever is in charge of the website a slap with a clue-stick – unless it’s deliberately vague, in which case why have any text on it at all?

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Aquarion:

2003-07-20 10:18 63 mins after Simon Willison

That’s actually what I thought too, though it’s not. It’s deliberatly vague, but appears to contain the right keywords to trigger potential funding-type people to phone us.

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Tuesday 29th July 2003

Geek & Games

Lack of entries, you may have noticed.

Apologies for that, but I’m a little harrased. Mostly because of the standard First Month Of Job stuff (That I have to pay rent etc. as well as travelling costs from my non-existant cash flow until I get my first pay-check, not at all helped by the Job Centre taking six weeks to process my claim), but also because of general Stuff Happening. Planning stuff for this weekend (where I go camping with AFP), experimenting with anything new in PHP5 that might help me, MySQL4 (Which has just hit this server, so expect an upgrade of the search facility soonish) as well as theorising interfacing stuff like Trackback and PingBack with The Work Project.

On top of this, I’m redesigning. Well, not so much redesigning as designing. I’m making this masterplan to collate my non-aqcom projects to a new server where they can live without cluttering up AqCom’s navigation. This includes Forever and Threadnaut, at least one of which I’ll have to write now that I’ve mentioned it.

Aquaintances has been upgraded to use the latest version of Mark’s feedParser, meaning that if a feed returns a redirection, the config file will be rewritten to the new address. Aquaintances2 is in planning, and will include a simple NNTP server to access it. Epistula’s Gallery module, which has always been the most hackish of everything – mostly because 90% of it was lifted wholesale from the last version with minor tweaks – is suffering an extensive rewrite. If I can do this without breaking URLs I will do, but it looks like some major issues need to be resolved.

I’m also trying to avoid letting my RSI come back. This is so far involving watching Cowboy Bebop and West Wing episodes.

Countering the Anti-RSI activity, I’ve been playing Syberia, a nice return to the traditional adventure format, including actual character development. Sadly, the ending is somewhat annoying, but I expect the forthcoming Syberia 2 to fix that. I’ve also been watching videos of Star Wars Galaxies, EverQuest 2 and The Sims 2, all of which look very, very cool.

Those who spoke on this:

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dearg:

2003-07-29 20:23 3 hrs after the Original Article

I’ve got (and finished) Syberia as well. Mostly as a result of you pimping The Longest Journey. It’s not too bad, although I felt it was way too short, and most of the puzzles were the same thing repeated, with different twists.

But I didn’t know there was going to be a Syberia 2. I live in hope :)

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Mucky feet

One of the best games of 2001 was one you’ve never heard of.

Startopia was a space-station management game in the vein of Theme Park & Theme Hospital, from some of the people behind both those classics.

It was wonderful. It had character, it had grace and style. It was fun to play, and looks good even now in this world full of spinny-rotaty-3d worlds. It didn’t sell because it was released in 2001, and Eidos – who published it – had blown all their budget on Tomb Raider.

It sank. It gathered a series of superlative reviews in the industry press, and then sank without trace. You can – and should – pick it up for a fiver in the local bargain bin.

I mention this because, as of a couple of days ago MuckyFoot, the company who produced that, Urban Chaos, Blade 2, and were halfway through a game for Bulletproof Monk when they finally went under.

As of Friday, 31st October 2003, Muckyfoot are no more.

Best of luck to all of them.

Those who spoke on this:

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emma:

2003-11-04 10:05 13 hrs after the Original Article

I’ve heard of it, it is infact, one of my favourite games. But my CD is broken :(

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Saturday 15th November 2003

Broken Sword 3 - The Sleeping Dragon

A little while ago, I promised to write a reviews system for Pol, who hosts Aquarionics. Since this was around the time of [E]2’s existence, I decided that instead of writing the reviews section of the new Epistula, I would write a generic reviews system. Thus the world would continue to turn and I’d never lose content.

This hasn’t yet happened, so you’re stuck with reviews-as-articles until I find the required shaped tuits.

The Broken Sword games are adventure games. Every time a new adventure game is released, every magazine starts the review with a paragraph about the death – supposed or otherwise – of the puzzle-based adventure. Broken Sword has always been a standard use-rope-on-scaffold-to-absail-to-new-level type of adventure game, and this has survived the transition into 3D just as well as the also recently released Worms 3D has. It’s a wonderful game.

Sleeping Dragon is a traditional adventure game, but in three dimensions. It has the dreaded ‘Action Elements’, but in contrast to almost every other adventure game which has tried this, these are never separate arcade bits, but flow quite naturally though the game. They come in two parts: First are the Dragon Lair type ones, where you have a limited amount of time to do an action (Normally just clicking “use”) before the next bit of the cinematic kicks in and you either succeed – if you hit the button – or die – if you didn’t. If you didn’t, the game just instantly picks up from the beginning of the cinematic and you try again. The second type is the action stuff that has made Adventure vultures up and down the Internet hold up their hands in despair. George runs! and Jumps! and climbs! The immediate assumption seems to be “They’ve turned it into Tomb Raider” which is unfair. It’s just another adventure thing. When you get to a button, you have the option of examining it, pressing it, or using a hammer on it, or something. Standard adventure stuff. When you get to a ledge, you might have the options of climbing it, jumping it, or tying a rope to it. Standard adventure stuff, just better animated.

Here we lead onto the biggest flaw most reviews have found in the game. One of the things you can push, pull and climb over are crates. Fassands of ‘em. In the same way that previous adventures have used object based puzzles, dialogue based puzzles and just puzzle based puzzles (pull the stoppers in the right order to released the organ grinder’s monkey type stuff) Sleeping Dragon adds slidy-block based puzzles to the mix. Move crate, step on crate, shift crate. There are a fair number of them scatter around the area, slightly too many, in fact. They are rarely ever the same, and vary about as far as it is possible for them to do, but still the game would have been better less a few of them.

The game takes about 10 hours to complete, or did for me. The plot flows smoothly on from the last two games, although neither of them are required knowledge, with George and Nico no longer together and from there right though conspiracies and characters to a dramatic conclusion. The story is well planned, well written and well executed. It doesn’t cause any major continuity problems from previous games, and very few internally. The voice acting is well done throughout and made me laugh out loud a few times. The graphics were very, very shiny (on my Athlon 2000XP & Geforce 4, so your mileage may vary) although the low polygon counts on some objects and people were a little too obvious. The musical score is impressive and haunting by turns, edging its way in to build up tension where necessary and underlining important plot points where you might otherwise miss them.

The interface is without a doubt the best realisation of a 3D adventure yet. Sleeping Dragon utilises multiple fixed cameras most of the time, occasionally using guided-rail where necessary (Walking down corridors, for example) which ensure that you can always see the important items. Interesting items are highlighted using both the “Head turn” method from Lucasarts (where the character’s head turns towards any object you can examine) and a “Glint” method last seen in Adventuresoft’s Simon the Sorcerer II where every interesting item has a glinting star over it (In Broken Sword these are the items near your character, in StS2 it was all objects on screen), both of which deal nearly with the common pitfall of missed objects.

My only major fault with the interface is that there is no method of skipping dialogue. This is particularly annoying when you have to sit though several paragraphs of explanatory text that only tell you this character has no more to say to you on this topic.

All in all, a top notch adventure game, well worth the hours of your life it takes away.

(In related news, Revolution Software – who made Broken Sword 1, 2 & 3 as well as Lure of the Temptress and Beneath as Steel Sky, are offering the latter two of these titles for free. Lure of the Temptress from their web site and BASS as part of their support of the ScummVM project. ScummVM enables you to play all your old LucasArts adventures (and also BASS and Simon the Sorcerer 1 & 2) on any supported platform (Inc. Linux, Pocket PC and Smartphone))

Those who spoke on this:

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k:

2004-01-01 20:29 7 wks after the Original Article

THIS GAME IS GOING TO BE THE MOST RETURED TO STORE GAME BECAUSE IT WILL NOT WORK ON MOST COMPUTERS
JUST LOOK AT THE PROBLEMS PEPOLE ARE HAVEING WITH IT ON THE FORUMS
THQ SHOULD BE ASHAMED OF THEM SELF
I WANT A PATCH
DON’T BUY THIS GAME UNTILL IT IS FIXED

Comment Link Reply to k

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Aquarion:

2004-01-02 18:13 22 hrs after k

FWIW, I had no problems with the game at all (This was a Geforce 4), and most of the examples of it not working I’ve seen have been people failing to read the back of the boxes to see if it will work on their computer.

Now, I have a strange temptation to make [E]2 complain about excessive use of capslock…

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emma:

2004-01-02 18:42 29 mins after Aquarion

nah, make it just drop them silently, they usually don’t convey anything even vaguely meaningful.

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maggi:

2004-05-19 18:19 20 wks after k

is a patch available yet? i want to finish the game and iv’e been wiating months
maggi

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Rick:

2005-12-03 12:25 2 yrs after k

Fortunately I got to play with no problems on a ATI9700! Grest game, getting better each time! Just can ‘t say the same in those “beat the clock” stuations. One of tghem is really hard to control – the one where George and Nicolle are inside a cave of some sort (can’t remember quite well because I’ve already finished it some time ago, and I haven’t had the same availabilty to play it as in before).
Still, I recommend it to all BS series fans. Where there will be BS IV???

Comment Link Reply to Rick

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Nate:

2006-11-22 23:55 3 yrs after k

i have a GEFORCE6200 and it won’t work which is rather depressing because i really want to play BS3

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Blue Ice:

2004-02-06 13:55 12 wks after the Original Article

DON!T BUY THIS GAME UNTIL IT IS FIXED!!!!
ME AND MY FRIENDS HAVE GOT GEFORCE4 64 MB AND THIS GAME IS NOT WORKING WITH THAT CARD!!!THQ DIDN’T WROTE THIS ERROR ON THE BOX OF THIS GAMES!!!JUST LIKE THE SILENT HILL 3 ( STUPİD KONAMI…THIS IS THE ONE OF THE BEST 3D CARD IN THE WORLD AND THEY CREAT THE GAME LIKE THIS…)
WHAT ARE THEY TRYING TO DO!!!WE WANT PATCH!!!

Comment Link Reply to Blue Ice

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Aquarion:

2004-02-06 13:57 2 mins after Blue Ice

This review was written on a system with a GeForce 4.

It worked.

And, for anyone else planning on commenting on this entry, could you please stop bloody shouting?

Comment Link Reply to Aquarion

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david:

2004-02-10 02:25 4 days after Aquarion

The game fails to respond in most systems, you need to set the refresh rate for you resolution to 60Hz…

and yes, this problem is too serious to take so long to get a patch

Comment Link Reply to david

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Rick:

2004-02-27 00:14 3 wks after Blue Ice

I agree that the game has bad performance (my card is a S3 graphics ProSavege DDR) and besidades that I’m experiencing a bloody bug that doesn’t allow me to go through the game – in Congo by the dragon head shaped sculpture, I can’t interact with it becase by the time I select the inventory it disappears without letting me select any object. Are you having this problem too?

Comment Link Reply to Rick

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Steve:

2004-03-13 11:03 2 wks after Rick

I do not wish to cause offence but the S3 prosavage is a terible graphics card. It is based on outdated technology, it lacks the TNL support present on the current Nvidia and ATI jobs, and S3’s driver support is pathetic. They should be forced to stop selling prosavage cards as gaming cards.

Comment Link Reply to Steve

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Douglas:

2004-05-20 19:49 10 wks after Steve

The problem I have is that parts of the game seem too bloody dark. The section with Nico trying to get into the theatre, and Georges section thereafter are pitch black almost.

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Marko:

2004-07-28 23:15 10 wks after Douglas

I havent had any tehnical problems with a game. But at one point it is buged and i cant continue advancing. In that village Gloutisburry(whatever :) i can’t get the silver coins of the book no matter what i combine it with…

Comment Link Reply to Marko

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OG:

2004-12-23 12:13 21 wks after Marko

I also get a problem – When I try and unbuckle the crate at the very start (!) it shows the animation of George unbuckling it but it doesn’t happen – the computer thinks it has though, meaning im supposed to push the crate but it’s still clamped down :(

Comment Link Reply to OG

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SHA:

2005-12-03 00:55 49 wks after OG

I also have the Geoforce 4 Card and could not make the game work. It kept completely rebooting my computer at certain places in the beginning of the game – (Unbuckling the crate, throwing the fire extinguisher through the window.) I tried the “safe-video mode” and then when it rebooted my computer, the computer kept completely freezing at the BEGINNING of the boot sequence! Finally got her started up again, WHEW! Not worth breaking my $2000 computer for a $10 game!

Comment Link Reply to SHA

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Mordred:

2007-01-27 01:23 1 yr after SHA

I think the reason your machine is rebooting just like that and acting weird, is because of the starfoce copy protection this game has. It’s sneaky little program that installs hidden drivers without users knowledge. It does something that takes full control of your computer. Computer will get reboteed everytime it thinks you are doing something so called illegal, like trying to burn a disc or using virtual drivers. Check out these links…

http://www.boycottstarforce.net/

http://www.glop.org/starforce/

Comment Link Reply to Mordred

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dragonvirus:

2007-08-15 20:34 3 yrs after OG

Did you ever find out how to get that crate unbuckled? Mine is doing the same.

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Rick:

2005-12-03 12:28 2 yrs after Steve

No problem… I bought a carappy pc, at the time. Now I have a portable with a ATI9700.. not bad at all :)

Comment Link Reply to Rick


Wednesday 17th December 2003

Interplaying around

Interplay, one of the Big Four independant publishers (Others being EA, Ubisoft & Atari. Gathering doesn’t quite make this list yet) recently shut down Black Isle Studios, creators of most of the best CRPGs of the last few years (This was because most of BIS’s most profitable licences – Baldur’s Gate, Icewind Dale & Planescape – are owned by Atari (Who once were Inforgrames, who cut a special deal for the remains of Hasbro Interactive, who own Wizards of the Coast, who bought TSR, who own the actual D&D Licences. Remember, Capitalism means there’s lots more options in the market-place, and isn’t that neat?).

They were working on Fallout 3, which was – as the others were – a post-nuclear RPG. They were one of the two companies – the other being Bioware – to rebuild the CRPG genre almost from scratch, and it’s really annoying they’ve been let go like this.

On the other hand:

For some reason, there has been a high amount of speculation about Black Isle Studios and intellectual property surrounding the Fallout license. My only guess is that the source of these rumors must be an employee/employees who recently departed Interplay.

[...]

Accordingly, if Interplay management had closed its most valuable development asset or chosen to abandon one of its most prized intellectual assets, the Company would have made an announcement.

As always, Interplay management is focused on delivering great, profitable games and maximum shareholder value.
A letter from Interplay

The killer is that last sentance, I feel. But anyway, the fact that Interplay have laid off the entire staff of BIS doesn’t mean that BIS is gone, oh no. In the same way that Disney laying off all it’s 2D Animators doesn’t mean that they’ve now given up on animation.

Doesn’t mean anything.

Just an awfully strong hint.


Crazy Game

Courtasy of Mr. Gillen comes the Crazy Game, which is a whole 27k.

Your challange is to last… ooh, thirty seconds?

The rules are easy: If it’s moving, it’ll kill you if you hit it.

08:24 – It’s a Windows executable

16:33 – You’ll have to save it as something.exe for it to work properly

Attachments

Those who spoke on this:

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Orinoco:

2004-01-30 09:20 1 hr after the Original Article

That is going to drive me nuts. You, sir, are a git!

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Phillip Pearson:

2004-01-30 09:26 1 hr after the Original Article

13.960 secs so far …

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AdrianO:

2004-01-30 14:57 7 hrs after the Original Article

The good thing is it’s short enough that you van play quick games in between whatever else you’re doing.

The bad thing is that it’s cumulatively frustrating, because when you play continuously you never have time to get over the last burst of frustration before the next one arrives.

9.7 & 9.4 are my best so far. It’s evil, I tell you, evil.

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Sam:

2004-02-06 14:28 7 days after AdrianO

Yeah, 9.4 here, without too much sweat! Nasty though, very nasty. Best timewaster I have seen since Gridlock.

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A Nameless One:

2004-02-01 21:19 3 days after the Original Article

Downloaded it – tried to run it – got a silly black screen with stuff written in foreign. Nothing happens.

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Aquarion:

2004-02-01 22:26 1 hr after parent

Press Enter. :-)

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MWP:

2005-10-07 06:53 2 yrs after the Original Article

16.453

I’m never gonna beat that. Might as well stop playing now :)

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Prince of Persia: Sands of Time

I like this game.

The original Prince of Persia was one of the best animated games of it’s time. Famously Jordan Mechner videoed his brother running, jumping and waving a sword and then traced over those images to get the animation right, and he did. The original Prince was one of the most acrobatic and realistic video game characters ever when he dashed onto the screen in 1989.

A couple of years ago, Prince of Persia 3 was released. It sank to the bargain basement bins almost immediately, because it took all of the good stuff about PoP and then turned it into trial and error. Traps that would kill you instantly without you being able to detect them, turn-a-corner-and-die moments, pixel perfect requirements without pixel perfect control. It sank, died, and that was probably the end of the Prince of Persia.

But not.

Sands of Time was released late last year. I’ve just completed it in about a week (Admittedly, this week was after playing it constantly for a while before getting stuck sometime in December at a fight. Then I lost my save-game and when I ran though it from the beginning I breezed though the fight fairly easily. So it goes) of fairly regular playing. It’s about 12 hours of game time, punctuated by long periods of leaving it for a while and then coming back and seeing exactly what you need to do next.

The actual gameplay is split into three major elements, that of acrobatics, puzzles and fights.

Acrobatics is most of the game. You – as the Prince – have to get to the other side of the room/area without getting killed. To do this you have the usual run/jump/slide/hang from ledges stuff, but a few ninja-moves that set it apart. Most normally there is the swing-from-bar move, where you traverse areas swinging from bar to bar, but you also have the ability to walk along vertical surfaces for a short length, leap between walls (This needs to be seen to be understood) and generally act like a gold-medal olympic athlete without all that tedious training. The smoothness of the controls – and the animation – make most of this a breeze providing your timing is right. You want to walk along that wall, take a flying leap onto that handy flag-pole, swing from rope to rope like a Persian Tarzan and land on a tight-rope from where you can drop to safety? Sure. Easy. And should you accidentally miss the flagpole and fall to your doom, you can always rewind, but more of that later.

The fighting is just as athletic. Whilst some of the time, your handy sidekick Farah is around to fire arrows at your immortal foes, mostly it’s you and your swords. The fighting interface is deceptivly simple – left click to swing, right click to block, you’ll swing at the enemy in front of you or the one you point at with the arrow keys – it manages to produce some really pretty swordfights. Most of the time, you will be fighting multiple enemies at once, so the ability to leap over enemies, launch yourself at them from walls etc. is handy. The fighting is mostly instictive, and helped a lot by the various powers you have…

There are five powers. The first is the one you have least control over, and that’s the save game system. The first is a ‘Sand Vortex’, in which you enter, are given a fifteen second glimpse of flashes of the future (Handy, since these solve the ‘What the hell am I supposed to be doing?’ problems) and an opertunity to save you game.

The second is the one you will use most, Rewind. Hold down the rewind key (‘R’ on PC) and the game will rewind up to thirty seconds in the past, allowing you to fix such things as leaping the wrong way off a rope, failing to dodge a falling axe, neglecting to jump from a collapsing platform or even getting yourself killed. This power is not unlimited, you can only use it once for every tank of sand you have (Which you aquire from picking them up or killing things).

The third power is that of Restraint (Freeze), where you stab an enemy and they freeze for a while, allowing you to despatch them at your leisure. Providing your leisure acts reasonably quickly.

The Power of Delay slows time for a while, allowing you to see who’s about to hit you.

Mega-Freeze (Power of, er, Mega-Freeze) basically puts all the enemies into Freeze mode for a while so you can delete a whole wave of enemies at once, which is somewhat handy.

Then there are the puzzles. Press button, put block on button, stand on block ‘A’ to reach button ‘B’. Nothing overly taxing.

The graphics are nice. I reviewed it with my 1.8 Ghz Radeon 9600 box, turned all the graphics onto full and got perfect performance, and it looked gorgeous. XBox version is supposed to be good to, and I’m told PS2 users suffer poor framerates. Sucks to be them, really.

On the down-side, I did buy my Radeon 9600 because PoP wouldn’t run on my year-old GeForce 4, so buyer beware. I’d recommend trying the demo first to see how it performs.

The plot and acting I found mostly excellent. The Prince and Farah’s dialogue (and the Prince’s odd soliloquy while he’s working at carrying out your orders) made me laugh out loud at some points, and the relationship is a real dynamic. Other people I’ve spoken to have found it a bit slow, but I think that’s mostly in comparison to other games of the same type, where the female lead must fall for the hero within three scenes or it’s dead in the water. The plot itself has a potential it doesn’t live up to, but a great deal of subtlty that is eye-catching in a field of “Hit’em over the head with it” complications. There is a lot of exposition that isn’t there that doesn’t need to be, but a great deal is left neither explained nor hinted it. They’ve announced a sequel, though, and that could lead to one of the open-loopholes in the world being hooked into. Generally the story is well written, the world self-consistant within it’s own rules, and the plot dished out at a reasonable pace.

For a game set within a single palace it also has a remarkable array of differant types of areas, although a couple could have been developed a little more. The restrictions on your movements are more logical than arbitary, and whilst it is a linear game it doesn’t feel like it.

It’s not perfect. I found the ending a little easy and the camera occasionally obscures your actions – mostly in fights – but generally I’d recommend this game very highly if your system runs it.

Prince of Persia developed & published by ubisoft (MobyGames rap sheet)


Thursday 25th March 2004

Games

Runaway 2 looks good, and will be released
Beneath A Steel Sky 2 looks good, and will be released.
Syberia II looks good, and will be released soon.
“Sam & Max 2” looked wonderful, and won’t be and this is wrong

ScummVM has gone 0.6 for all platforms, and to celebrate they are offering a download of “Flight of the Amazon Queen” and “Beneath a Steel Sky 1” for free. Which is nice.

x2, is great. And I’m now going to play it.


Thursday 15th April 2004

Write first time

Workrave is telling me I should stop for the day. I trust it. This should not take long.

RSI back. Sentances shorter. Feel like am in a bad Bridget Jones parody.

Possibly Shatner impersonation.

Learning Python. Have taught python to play Foursquare solitare.

Badly.

Am positive that are better ways of doing things I’m doing. Doing it anyway. Learning Process Considered Nonhalmful.

Recent Things Seen:

(Blinks not working. No idea why. Suspect aliens. Possibly Allens.)

Aquarionics now has its own Amazon ASIN code. Counting days until am in bargain basement.

Fanpants. I’ve no idea what I can say about this.

Real ask Apple to open up AAC DRM because Real are famous for opening up formats and everything.

Freedom Force 2 Diary for great justice.

Am getting tired of sentances fragmented are they. Am going to cast Summon Gramatical Ability, to see what happens.

Ahh, better this is. Irritating that structure was getting.

Try that again. Right. It’s been an dull week on Planet Aquarion. I’m attempting to make the most of my employment limbo by learning how Python actually works. Despite having written Aquaintances in it, I’ve little to no idea how the language actually works (Aquaintances is very much cargo cult programming, and anyway, I’m no longer using it, I’ve switched to Bloglines instead along with the rest of the known world). This has involved working though Dive into Python and applying the new knowledge gained to solving the problem, which is making FourSquare work.

FourSquare Patience

  1. Shuffle normal 1c52 deck.
  2. Deal four cards into seperate “play” piles
  3. Remove any Kings from the top of any “play” pile.
  4. If any cards on the top of any of the play piles add up to 13 (A=1, J=11, Q=12) remove those two cards to the Win pile.
  5. If any play piles are empty, deal one card to each empty space and go to step 3.
  6. Otherwise, go to step 2.
  7. Once you run out of cards to be dealt. Add play piles together, do not shuffle and go to step two.
  8. When all cards are in the win deck, you’ve won.

(1c52 == 1 standard deck of 52 cards, meaning no jokers. Contrast with 2c52, 1c104 (Include latin suites), 1c54 etc)

For a patience game, it’s very simple, can be completely automated, but can be made more or less complicated more or less arbitarily. For example, you may want to consider which cards are underneath at step 4, to see if removing this pair rather than that pair will gain you access to that queen which matches that ace.

In short, it’s a nice progamming exercise for learning a language, but the real test is to see how much of the code you can reuse for writing BlackJack further down the line.

And no, I’m not publishing the code for at least another four lessons or so :-D

Also, I’m still playing x2, Tropico 2, and – thanks it getting posted back to me – Battlefield 1942 (Actually, mostly Battlefield Pirates) and waiting for my life to get interesting again.


Saturday 24th April 2004

Installing old games

Seven years is not a very long time, really.

Seven years ago a variety of things happened, one of which was the release of a game called “Constructor” for the PC. It was a good – though very hard – build-em-up game, with a host of evil things you could do to the other players, like send hippies in to squat in their empty houses, gangsters to rough up their foremen, ghosts, evil clowns, yobs. It was a nice game.

Well, not a nice game, but a fun game.

I own it. Though various reasons, I in fact own it twice. Once in it’s original CD edition, once in a budget DVD-box edition which I bought a couple of years back. So today I tried to install Constructor.

It took three hours, and still didn’t work right.

The installer for Constructor doesn’t like XP. It says, in fact, that Constructor requires Windows 95 or better. Whether WinXP is better than Win95 is left as an exercise for the reader, but for my purposes it was unhelpful. So, since I’m still on my 30 day trial of VMWare, I set up a Windows 98 virtual machine and installed it on that. So fine, so hoopy.

It didn’t run, though, because VMWare and DirectX don’t play nice, so I copied the install, and all registry settings, from the VM back to the main machine.

No dice.

Discovered the “Run as Windows 95” compatibility option.

Lack of d6.

It was a memory error of some kind. I gave up. Fortunately, Constructor is old enough to be a dual-OS DOS/Win95 game, and so I installed the DOS version under a command line. It installed. It detected my sound-card. It detected everything. It launched…

... No cuboids of any kind.

It refused to run without the CD - that it had just installed from – in the drive. Grr.

Eventually, I got it working under dosbox a Dos emulator designed for Linux and ported to Windows. Because it was emulating DOS, the game – seven years old, remember – barely ran on my 1.6Ghz machine. In fact, dosbox had the same problem as DOS did, in that it didn’t like the CD drive. So I had to find – and download – an abandonware version of Constructor (which – obviously – is hacked to make you able to run it without the CD) and use that.

I’ll repeat that. I’ve just downloaded a pirate version of a game I own because it’s lasted better than the original.

Those who spoke on this:

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katie:

2006-11-26 18:23 3 yrs after the Original Article

i am having the same problem, can i asked were u found the downlode for construcors cos i realy wont to play it

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Kim:

2007-02-27 20:35 13 wks after katie

Hi Katie, did you find out where to download the pirate version of constructor? I can’t get the game and also have Windows XP.

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Sunday 16th May 2004

Republics Saved: One. V Good

Observant people might have noticed that Aquarionics was down for most of the time between the last entry and this one. Transfering to CVS didn’t go as smoothly as I planned. Ah well.

I have completed Knights of the Old Republic. I now begin the process of waiting for KotOR II, due out early 2005, annoyingly. I did it as Light Side and finished by getting the girl and beating the bad guy. And boy, was she a tough girl to get too. Bad guy was evil and took me about 20 goes. I had a “list of things that annoy me about KotOR” to post when I finished it, but it’s gone away in favour of the tide of “Bloody hell that’s a good game”, as if the very fact it’s taken up 30 hours of my life in the past few weeks didn’t prove that. Very highly recommended. Go find it, play it, enjoy it.

Those who spoke on this:

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Rosemary:

2004-05-17 11:30 15 hrs after the Original Article

I was rather amused (and pleased) that if you play as a woman you can also get the girl… (different girl, but hey)

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Andy:

2004-05-17 16:54 5 hrs after Rosemary

Different girl? Ooh, who is she?

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Tuesday 8th June 2004

Star Wars Galaxies - First Impressions

Grr. 2 gig install executable, which expands its bulk over $TEMP and then throws up 1.9 gig of data into the install directory. Total disk space required: 6 gig, in my case across 3 drives. Stupid Sony. And don’t get me started on the 2 gig file that extracts 1.9 gig of installation data, whichever fuckwit decided to bundle DirectX with it needs their heads examined, If I didn’t already have it I could download it myself, it’s not as if the trial doesn’t require the Internet or anything.

14:15 – Have signed into station.com with my ancient EverQuest id, Sony++. Less pleased to discover CD Key registration is sent over HTTP in the clear. Even less pleased to note that I have to spend the next half hour downloading patches. What the fuck? I’ve spent 12 hours downloading this bloody file. This is why I liked the Guild Wars mechanism, you download a 2mb file which auto updates everything, no more tedious bulk-download followed by update-of-all-bulked-files.

14:24 – Okay, reading story arc stuff. It appears that decisions in the game actually matter to the plot, which is quite nice.

16:12 – If you ever get that far. The tutorial is nice, guiding you though the concepts of the interface as you discover all your possessions have been – handily – blown up when people thought you were a terrorist. Second part of the tutorial takes place on a planet (I was on Tatooine – blah – but I just double-clicked the transport device, there may be other options) with an advanced version of the Ultima Online crafting tutorial, which it appears to work roughly the same way as. It’s a lot less flaky than the UO one – you’re given a droid who guides you though the various stages of crafting things. The droid’s pathfinding is pessimal, it frequently is on the opposite side of the world to you, but the instructions are fine.

Having collected enough metal to make a Chemical Finder, I had to find a trainer to train my surveying skill a bit. Trainers are marked on the map, but with their name and title (‘trainer’), which is almost totally useless, since you can’t tell which trainer is the one for your profession. But I digress.

At this point, you see, I logged out. This is because my trainer happened to be in the middle of Mos Eisley, and a more wretched hive of lag and dropped framerates I never hope to again encounter. I’m running this on a Radeon 9700, 1.7g Athlon, 256mb memory, I should not be getting a frame every two seconds, it means going into crowded areas – such as Mos Eisley – is avoided as far as is possible since it’ll take you half an hour to wade though the treacle. I’m aware that this is not exactly nethack, but even with the graphics options turned right down it’s nigh unplayable unless you move the view to top-down so you can’t see anything outside of a 2m radius of your avatar. Either this is an effect of lag – in which case it’s a stunningly bad one, since I can’t move the mouse pointer – or this is just silly. Since the game takes five minutes to shut down, I’m rooting for the latter. Either my other memory stick starts working really soon, or this trial is going to be really sucky.


Thursday 5th August 2004

Postcards

(As promised yesterday)

Too hot to do anything, much, so lack of blogging happens. Sorry.

Actually, there’s a lot I could say, from rants on cargo-cult programming, the weird flaming hoops you have to leap though to get funding in London, and the reasons why my job has achived stablity while the location of my workplace is in a state of flux.

However, unless you have access to (My workblog, accessable only if you’re me or otherwise are inside the BrowserAngel internal network) you can’t know any of that. My aim is that in a few years I’ll be able to declassify the archives and you can see the various bits of hell I subject myself to.

I could go on a rant about the latest “Games are evil” debate, but since it boils down to “It was an 18 rated game, he was 17, he should have been near it”, I haven’t bothered.

Hot town. Summer in the city. It really is like a furnace out there, you step out of air-conditioned coolness into the white heat of a burning sun. London stops, because it’s too hot. Then it rains and the city floods and mean that the next day it takes two hours to get from LKX to Acton.

Then we have the bit where I have to build Rome in three months. Fortunatly, I can redefine Rome.

What else? Oh, Play.com remains evil, causing me to spend money. Actually, I just ended up putting Doom3, Sims 2 and Half-Life2 on preorder. So lots of money, but spread out over two months. Which is good, because I have a convention to go to later this month.


Sunday 8th August 2004

I want to shoot people

I want to shoot people.

Sequence of events: Playing Unreal Tournement 2003

  • Install Unreal Tournement 2003:
    • Put CD1 in drive.
    • Install
    • Wait.
    • Put CD2 in other drive.
    • Swear
    • Put CD2 in first drive because the installer is foolish.
    • Wait
    • Replace CD2 with CD3
    • Wait
    • Replace CD3 with CD1 (Which is, unlabeled, the “Play” CD)
  • Launch Unreal Tournement 2003
  • Read MOTD
  • Exit Unreal Tournament 2003
  • Downloading latest UT2003 Patch:
    • Find latest UT2003 Patch
    • Log into Download site.
    • Find patch again.
    • Wait in queue until it’s my turn on the FTP server
    • Download 12.3 MB patch
    • Install
  • Launch UT2003
  • Find low ping server.
  • Enter server.
  • Downloading componants:
    • DM-(GU)Square_Pants_Style.ut2
    • SwitchBinSlayer.u
    • Deez.u
    • ChaosZark101.u
    • CZSnd.uax
    • CZTex.utx
    • CZSM.usx
    • CZAnim.ukx
    • EliteRL.u
    • Relics2k3.u
    • ProZoomInstagibV130.u
    • ShockSniper.u
    • MapVote400b11.u
    • LRfRL.u
  • Lost connection to server (They aren’t on that map anymore)
  • Enter server again.
  • Downloading componants:
    • DM-Cistern11.ut2
    • cp_Junkyard.utx
    • SG_LO_meshes.usx
    • SG_Lost_Outpost.utx
    • AW-Cubes.utx
    • AW-Junk.usx
    • AW-Metals.utx
    • jm-prefabs.utx
    • cp_Evilmetal.utx
    • AW-Shaders.utx
    • WarFx.utx
    • cp_Evil3.utx
    • cp_cubemaps.utx
    • cp_fx.utx
    • SC-City.utx
    • CP_UT2K3_TechSetMesh1.usx
  • Lost connection to server
  • New server
  • Quit UT2003
    • Log into Download site.
    • Find Epic Bonus Pack.
    • Wait in queue until it’s my turn on the FTP server
    • 17:08 Download 149.64 MB pack
    • 18:11 Install Epic Bonus Pack.
  • 18:11 – 19:00: BOOM BAM OUCH eek ARGH bang BOOM

Those who spoke on this:

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Richard@Home:

2004-08-08 21:22 4 hrs after the Original Article

Dude, I feel your pain :-(

On a brighter note, Thief 3 and Doom 3 run straight out of the box which gives you something to do while the next GB weapon skin patch downloads ;-)

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Doomed

I now have Doom3

BBL.

Those who spoke on this:

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Bluebottle:

2004-08-16 20:16 31 mins after the Original Article

FSVOL

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Thursday 26th August 2004

Bring me that horizon

In brief then:

  • Am back from con. It was fun. Report later.
  • UK Media is back in “Qualifications” peanut-galleryery. Report later.
  • Doom 3 Rocks. Report later.
  • Sid Meier’s Pirates remake looks like it will rock. Report later.
  • Sims 2 has gone gold, and is on target for September release. Report later.

Non-harmful

Shaun of the Dead is really good.

Other things under construction:

Also:

It should be noted, to start with, that Stave was not chasing after multiple-centries old bottles of port because he had nothing else to do. Far from it, its just it was a conveniant way to keep out from under the feet of the several hundred groups who were currently trying to kill him.


Founding of the City of Heroes

18:15 – Get home from work to find COH sitting on the Kitchen counter. If I’d known it was here, I’d have skipped out of work early…

18:30 – Having convinced my computer that the second hard drive really is a formatted disk, manage to install COH. Really, really wish developers would stop playing music during installs, or at the very least let me turn it off, as it clashes with the Divine Comedy something chronic. Launch game.

So, it looks like Crypic Studios have been busy, over 200mb of updates. Woo, yay. Cook dinner while waiting.

19:15 – That was quick (updates that is) launch game. Am asked for Username and Password. Since I already have a PlayNC account from the CoH forums, type that in.
“Incorrect Username/Password”
retype.
And again.
Try with alternate password.
Log in to website sucessfully, and realise that “Incorrect Username/Password” really means “You haven’t registered this game yet”. Register game.
Give site credit card details for free month (sigh).
Am told to await registration email
Go to eat dinner.

19:53 – Still waiting.

19:55 – Tried to login with the details, and it worked.

22:27 – I return. For three hours, I was playing City of Heroes as “The Raynebow”. Raynebow is… From his description:

After a terrible accident invoving a Magic wand and a box of Crayola, Trent Rayne’s life changed forever. Now he defends Paragon City as… The Raynebow!

Spending my time currently wandering though the missions, fighting muggers (and getting killed, annoyingly, when I’m overrun) and hitting people with a whacking great sword made of ice. Leaping small buildings in a single bound! Watching the flying superheroes above me, and patiently waiting my turn! Fighting for truth! Justice! and the next level up!

I think I’m going to enjoy playing this game rather a lot…

Those who spoke on this:

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Jester:

2004-09-18 09:22 12 hrs after the Original Article

I do not need another game, I do not need another game. ‘specially one that charges by the month.

And for that character description: thwap

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Aquarion:

2004-09-18 09:33 11 mins after Jester

You do need this game. Honestly.

This morning, for example, I couldn’t be bothered to do my solo missions, so I teamed up with a few people to go patrol the park and beat up some muggers. After doing this for a while and picking up a few more, we did a team mission to collect an artifact from an Outcast base, which went smoothly, so we decided we could probably handle the next mission. Incorrect. Within thirty seconds of entering the building we were wiped out to a hero by a huge wave of Bastards. When we respawned, we spent a while outside the base coming up with a plan of action, which went in place perfectly and we completed the rest of the mission.

In a couple of days, I’ll probably level up and blow some XP on getting the Flying ability, unless I decide Super Speed would be more useful, as it allows Rayne to sprint up to the enemy, slice him in two with his sword of ice, and retreat back behind the man with the big fists.

I like this game.

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Wednesday 22nd September 2004

We lied to you, too

Open letter from the Computer industry to the Entertainment industry

Look at us: every year, we churn out more computer games than your entire industry is worth. You know how we do it? We like our customers. We don’t treat them like potential criminals, and try to make our products do less

This part, if no other part of that manifesto, is bollocks.

This month I’ve bought five new games (It’s been something of a bad month for my self control). Of these, four of them have had sixty-four-thousand digit CD-Keys that I have to type in, three wouldn’t work in my old CD Drive, and one had a prerequisite of two other games (It was the final NeverWinter Nights expansion pack) which also required sixty-four-thousand digit CD-Keys, and one required signing up on a website also.

All in the name of “Copy Protection”.

In fact, I could bypass all this copy protection by downloading the games from Kazaa or eDonkey or something, because the first thing the Pirates do is remove all the copy protection. So it’s not the people who download the games who end up feeling like they’re being treated like criminals. It’s us, the people who buy the fricken games for £30 a pop.

The only game that didn’t have any kind of copy protection – no magic drivers, hidden sectors, no CD-Keys, no Web registration – was also one of the ones that wouldn’t work in my old CD Drive.

Since it was a 1950s era Monopoly set.

It’s got wooden buildings and everything, it rocks.

Those who spoke on this:

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Senji:

2004-09-22 08:31 2 hrs after the Original Article

We bought a copy of that too.

It rocks.

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Sarabian:

2004-09-22 11:05 4 hrs after the Original Article

Recently, I upgraded to Monopoly 2000 (actually I think it was ME). Apart from the plastic houses (is this a security issue? I’m sure a wolf could blow down a plastic house. Maybe a SP will introduce brick houses) the upgrade was flawless and was totally compatible with all the old pieces including my lucky boot.

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Barry R:

2004-09-22 11:35 30 mins after Sarabian

bows in reverence

I think I’ll save that. It was pure class. :)

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Sarabian:

2004-09-23 14:07 1 day after Barry R

Thank you. I only write stuff in Aq2 comments these days. I don’t have to use weblog software, I’ll just syndicate my comments here.

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Barry R:

2004-09-22 11:41 5 hrs after the Original Article

You forgot to mention that “Every time I want to play the game it asks me for the CD… The reason I installed 5GB of files is because I don’t want to have a sodding CD in the drive to play the damn game.”

My personal Bugbear Elitewh. (Sorry, too much NWN ;) )

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Aquarion:

2004-09-22 12:20 39 mins after Barry R

(Sorry, too much NWN ;)

EXPN Concept?

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A Nameless One:

2004-09-27 09:23 5 days after the Original Article

Audrey

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Blackberries

This week has seen a surfeit of blackberries in my life.

There is a blackberry bush that runs the entire length of the field near Casarufus, and the branches are currently heavy with ripe blackberries, waiting patiently for us to pick them. So we did.

Thus we have had blackberry and apple crumble (Yum, and far better than the last crumble I helped make ); blackberry, mango & banana smoothies (I bought a blender. Now we blend); Blackberry and apple pie (Both the blackberry and apple things were LoneCat), Blackberry sauce for ice cream (also nice) and more variations on uses for fresh blackberries than you could shake a bramble at. And we’ve still got more blackberries.

In other news, I bought The Sims last week. This is part of the reason why I’ve been somewhat lax in updating (Also because I have City of Heroes, Locomotion, Neverwinter Nights, Shaun of the Dead, Futurama, A project due in two weeks and a cold). You’ll be hearing all about my sims in due course, I expect, although it’s annoying that they took out the “Family web-page” feature, although I think I was the only person ever to use it to attempt to create FOAF profiles for my sims…

Those who spoke on this:

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Tayra:

2004-10-01 16:13 7 hrs after the Original Article