Aquarionics

Saturday 15th November 2003

Broken Sword 3 - The Sleeping Dragon

A little while ago, I promised to write a reviews system for Pol, who hosts Aquarionics. Since this was around the time of [E]2’s existence, I decided that instead of writing the reviews section of the new Epistula, I would write a generic reviews system. Thus the world would continue to turn and I’d never lose content.

This hasn’t yet happened, so you’re stuck with reviews-as-articles until I find the required shaped tuits.

The Broken Sword games are adventure games. Every time a new adventure game is released, every magazine starts the review with a paragraph about the death – supposed or otherwise – of the puzzle-based adventure. Broken Sword has always been a standard use-rope-on-scaffold-to-absail-to-new-level type of adventure game, and this has survived the transition into 3D just as well as the also recently released Worms 3D has. It’s a wonderful game.

Sleeping Dragon is a traditional adventure game, but in three dimensions. It has the dreaded ‘Action Elements’, but in contrast to almost every other adventure game which has tried this, these are never separate arcade bits, but flow quite naturally though the game. They come in two parts: First are the Dragon Lair type ones, where you have a limited amount of time to do an action (Normally just clicking “use”) before the next bit of the cinematic kicks in and you either succeed – if you hit the button – or die – if you didn’t. If you didn’t, the game just instantly picks up from the beginning of the cinematic and you try again. The second type is the action stuff that has made Adventure vultures up and down the Internet hold up their hands in despair. George runs! and Jumps! and climbs! The immediate assumption seems to be “They’ve turned it into Tomb Raider” which is unfair. It’s just another adventure thing. When you get to a button, you have the option of examining it, pressing it, or using a hammer on it, or something. Standard adventure stuff. When you get to a ledge, you might have the options of climbing it, jumping it, or tying a rope to it. Standard adventure stuff, just better animated.

Here we lead onto the biggest flaw most reviews have found in the game. One of the things you can push, pull and climb over are crates. Fassands of ‘em. In the same way that previous adventures have used object based puzzles, dialogue based puzzles and just puzzle based puzzles (pull the stoppers in the right order to released the organ grinder’s monkey type stuff) Sleeping Dragon adds slidy-block based puzzles to the mix. Move crate, step on crate, shift crate. There are a fair number of them scatter around the area, slightly too many, in fact. They are rarely ever the same, and vary about as far as it is possible for them to do, but still the game would have been better less a few of them.

The game takes about 10 hours to complete, or did for me. The plot flows smoothly on from the last two games, although neither of them are required knowledge, with George and Nico no longer together and from there right though conspiracies and characters to a dramatic conclusion. The story is well planned, well written and well executed. It doesn’t cause any major continuity problems from previous games, and very few internally. The voice acting is well done throughout and made me laugh out loud a few times. The graphics were very, very shiny (on my Athlon 2000XP & Geforce 4, so your mileage may vary) although the low polygon counts on some objects and people were a little too obvious. The musical score is impressive and haunting by turns, edging its way in to build up tension where necessary and underlining important plot points where you might otherwise miss them.

The interface is without a doubt the best realisation of a 3D adventure yet. Sleeping Dragon utilises multiple fixed cameras most of the time, occasionally using guided-rail where necessary (Walking down corridors, for example) which ensure that you can always see the important items. Interesting items are highlighted using both the “Head turn” method from Lucasarts (where the character’s head turns towards any object you can examine) and a “Glint” method last seen in Adventuresoft’s Simon the Sorcerer II where every interesting item has a glinting star over it (In Broken Sword these are the items near your character, in StS2 it was all objects on screen), both of which deal nearly with the common pitfall of missed objects.

My only major fault with the interface is that there is no method of skipping dialogue. This is particularly annoying when you have to sit though several paragraphs of explanatory text that only tell you this character has no more to say to you on this topic.

All in all, a top notch adventure game, well worth the hours of your life it takes away.

(In related news, Revolution Software – who made Broken Sword 1, 2 & 3 as well as Lure of the Temptress and Beneath as Steel Sky, are offering the latter two of these titles for free. Lure of the Temptress from their web site and BASS as part of their support of the ScummVM project. ScummVM enables you to play all your old LucasArts adventures (and also BASS and Simon the Sorcerer 1 & 2) on any supported platform (Inc. Linux, Pocket PC and Smartphone))

Those who spoke on this:

gravatar image

k:

2004-01-01 20:29 7 wks after the Original Article

THIS GAME IS GOING TO BE THE MOST RETURED TO STORE GAME BECAUSE IT WILL NOT WORK ON MOST COMPUTERS
JUST LOOK AT THE PROBLEMS PEPOLE ARE HAVEING WITH IT ON THE FORUMS
THQ SHOULD BE ASHAMED OF THEM SELF
I WANT A PATCH
DON’T BUY THIS GAME UNTILL IT IS FIXED

Comment Link Reply to k

gravatar image

Aquarion:

2004-01-02 18:13 22 hrs after k

FWIW, I had no problems with the game at all (This was a Geforce 4), and most of the examples of it not working I’ve seen have been people failing to read the back of the boxes to see if it will work on their computer.

Now, I have a strange temptation to make [E]2 complain about excessive use of capslock…

Comment Link Reply to Aquarion

gravatar image

emma:

2004-01-02 18:42 29 mins after Aquarion

nah, make it just drop them silently, they usually don’t convey anything even vaguely meaningful.

Comment Link Reply to emma

gravatar image

maggi:

2004-05-19 18:19 20 wks after k

is a patch available yet? i want to finish the game and iv’e been wiating months
maggi

Comment Link Reply to maggi

gravatar image

Rick:

2005-12-03 12:25 2 yrs after k

Fortunately I got to play with no problems on a ATI9700! Grest game, getting better each time! Just can ‘t say the same in those “beat the clock” stuations. One of tghem is really hard to control – the one where George and Nicolle are inside a cave of some sort (can’t remember quite well because I’ve already finished it some time ago, and I haven’t had the same availabilty to play it as in before).
Still, I recommend it to all BS series fans. Where there will be BS IV???

Comment Link Reply to Rick

gravatar image

Nate:

2006-11-22 23:55 3 yrs after k

i have a GEFORCE6200 and it won’t work which is rather depressing because i really want to play BS3

Comment Link Reply to Nate

gravatar image

Blue Ice:

2004-02-06 13:55 12 wks after the Original Article

DON!T BUY THIS GAME UNTIL IT IS FIXED!!!!
ME AND MY FRIENDS HAVE GOT GEFORCE4 64 MB AND THIS GAME IS NOT WORKING WITH THAT CARD!!!THQ DIDN’T WROTE THIS ERROR ON THE BOX OF THIS GAMES!!!JUST LIKE THE SILENT HILL 3 ( STUPİD KONAMI…THIS IS THE ONE OF THE BEST 3D CARD IN THE WORLD AND THEY CREAT THE GAME LIKE THIS…)
WHAT ARE THEY TRYING TO DO!!!WE WANT PATCH!!!

Comment Link Reply to Blue Ice

gravatar image

Aquarion:

2004-02-06 13:57 2 mins after Blue Ice

This review was written on a system with a GeForce 4.

It worked.

And, for anyone else planning on commenting on this entry, could you please stop bloody shouting?

Comment Link Reply to Aquarion

gravatar image

david:

2004-02-10 02:25 4 days after Aquarion

The game fails to respond in most systems, you need to set the refresh rate for you resolution to 60Hz…

and yes, this problem is too serious to take so long to get a patch

Comment Link Reply to david

gravatar image

Rick:

2004-02-27 00:14 3 wks after Blue Ice

I agree that the game has bad performance (my card is a S3 graphics ProSavege DDR) and besidades that I’m experiencing a bloody bug that doesn’t allow me to go through the game – in Congo by the dragon head shaped sculpture, I can’t interact with it becase by the time I select the inventory it disappears without letting me select any object. Are you having this problem too?

Comment Link Reply to Rick

gravatar image

Steve:

2004-03-13 11:03 2 wks after Rick

I do not wish to cause offence but the S3 prosavage is a terible graphics card. It is based on outdated technology, it lacks the TNL support present on the current Nvidia and ATI jobs, and S3’s driver support is pathetic. They should be forced to stop selling prosavage cards as gaming cards.

Comment Link Reply to Steve

gravatar image

Douglas:

2004-05-20 19:49 10 wks after Steve

The problem I have is that parts of the game seem too bloody dark. The section with Nico trying to get into the theatre, and Georges section thereafter are pitch black almost.

Comment Link Reply to Douglas

gravatar image

Marko:

2004-07-28 23:15 10 wks after Douglas

I havent had any tehnical problems with a game. But at one point it is buged and i cant continue advancing. In that village Gloutisburry(whatever :) i can’t get the silver coins of the book no matter what i combine it with…

Comment Link Reply to Marko

gravatar image

OG:

2004-12-23 12:13 21 wks after Marko

I also get a problem – When I try and unbuckle the crate at the very start (!) it shows the animation of George unbuckling it but it doesn’t happen – the computer thinks it has though, meaning im supposed to push the crate but it’s still clamped down :(

Comment Link Reply to OG

gravatar image

SHA:

2005-12-03 00:55 49 wks after OG

I also have the Geoforce 4 Card and could not make the game work. It kept completely rebooting my computer at certain places in the beginning of the game – (Unbuckling the crate, throwing the fire extinguisher through the window.) I tried the “safe-video mode” and then when it rebooted my computer, the computer kept completely freezing at the BEGINNING of the boot sequence! Finally got her started up again, WHEW! Not worth breaking my $2000 computer for a $10 game!

Comment Link Reply to SHA

gravatar image

Mordred:

2007-01-27 01:23 1 yr after SHA

I think the reason your machine is rebooting just like that and acting weird, is because of the starfoce copy protection this game has. It’s sneaky little program that installs hidden drivers without users knowledge. It does something that takes full control of your computer. Computer will get reboteed everytime it thinks you are doing something so called illegal, like trying to burn a disc or using virtual drivers. Check out these links…

http://www.boycottstarforce.net/

http://www.glop.org/starforce/

Comment Link Reply to Mordred

gravatar image

dragonvirus:

2007-08-15 20:34 3 yrs after OG

Did you ever find out how to get that crate unbuckled? Mine is doing the same.

Comment Link Reply to dragonvirus

gravatar image

Rick:

2005-12-03 12:28 2 yrs after Steve

No problem… I bought a carappy pc, at the time. Now I have a portable with a ATI9700.. not bad at all :)

Comment Link Reply to Rick


Nicholas 'Aquarion' Avenell is a web developer in London, you can find out more about him or how to get in touch.

There are more Articles, Projects, Journal Entries, Photographs and things that defy description here, too.

If you're looking for something specific, there are Calendar & Category -based lists of everything.

And if you want to follow stuff that appears here, try a Syndication Feed, or the generic Feed of everything.


Aquarion's last Twitter was: [updating]
Twitter last updated


More Articles:

[RSS Icon]
[ESF Icon]
[CDF Icon]

That which is relevant:


Explain Ads
© 2000 to 2008 inclusive Nicholas Avenell
All comments are the property of their creators, published with permission
(Unless otherwise indicated, the opinions and sentiments expressed on this site are those of the author and not of any organisation of which he is an affiliate, including his employer. Caveat Lector, E&OE. sigh)
0.456 seconds, 9 queries, 2.73Mb on Sun, 04 May 2008 18:45:17 +0000
Generated by Epistula Version 2.0.3